![]() Phase changes, like liquid to gas, require much more. Flashing back to high school chemistry, the amount of energy to raise one gram of water 1 ☌ is 4.18 Joule, but that “specific heat”, as it’s called, only applies to liquid water. The energy required to vaporize water into steam is tremendous. You can’t raise the temperature of liquid water above 100 ☌ without a pressure chamber. Water boils (at sea level) at 100 ☌ (212 ☏). You could also make your own assets to use in this rule.Water boiling out of an unseasoned oak log at a sap boil Try setting the style to Jersey_Barrier and then changing the attr baseMiddle_asset to the tapered base asset. The tapered base asset in ESRI.lib/assets/Fences/Objects/taperedBase.obj looks similar to your first image. This would also mean the hilly segments would get sheared assets, but maybe this is ok for you.Īlternatively, you could apply the rule ESRI.lib/rules/Fences/Fence_On_Graph.cga to your street shape. Using alignScopeToAxes(y) before inserting the object would make sure the asset is extruded upwards, which would mean that you could avoid those disconnecting cuts you get between the hilly segments. Make your own asset to use with insertAlongUV by exporting your own creation to obj. split in v to split along the street split in u splits across the street) and insertAlongUV to maintain the curved nature of the streets. If you want to design your own rules, you could use operations like split in uv space (i.e. ![]() I would recommend starting with street shapes since they have UVs that curve with the street as it curves to the left and right and goes up and down hills. Street rules are like programming on shifting sand. However, in my experience, the envelope operation is very sensitive to starting geometry (I still don't have raised crosswalks for this reason.). For example, if you can insert a thin base using the insertAlongUV operations, then component split the top of that shape with a = might keep it in one shape. ![]() : - see the operator), did not work on street shapes to consolidate this segmentation behavior into one shape. It might work now, but previously the comp operation (= vs. There are likely other ways to set up the shape. It is possible the envelop operation is not what we want here.ģ. Use insertAlongUV with predesigned shapes/3D models. ![]() Keep the street shapes as straight as possible. ![]() You can see how the complete street rule by comparison is depending on inserted shapes/models, simple extrusions, and textures.ġ. Notice how, the curved non-straight street broke multiple times based on the shapes articulations. I applied the TOD.cga rule in the Land_Use folder of the Complete Street repo linked above to three different streets, each manipulated differently. As a result, it is typically recommended to stick to UV based operations (insertAlongUV changed much of what was possible in the Complete_Street.cga rule for this reason). I think I do.Something to remember about street shapes is that they dynamically segment themselves technical when exposed to curves. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |